interface DefaultWebSocketSession : WebSocketSession
Default websocket session with ping-pong and timeout processing and built-in closeReason population
abstract val closeReason: Deferred<CloseReason?>
A close reason for this session. It could be |
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abstract var pingIntervalMillis: Long
Ping interval or |
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abstract var timeoutMillis: Long
A timeout to wait for pong reply to ping otherwise the session will be terminated immediately.
It doesn't have any effect if pingIntervalMillis is |
open val
Dispatcher to handle io operations |
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abstract val incoming: ReceiveChannel<Frame>
Incoming frames channel |
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abstract var masking: Boolean
Enable or disable masking output messages by a random xor mask. Please note that changing this flag on the fly could be applied to the messages already sent (enqueued earlier) as the sending pipeline works asynchronously |
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abstract var maxFrameSize: Long
Specifies frame size limit. Connection will be closed if violated |
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abstract val outgoing: SendChannel<Frame>
Outgoing frames channel. It could have limited capacity so sending too much frames may lead to suspension at corresponding send invocations. It also may suspend if a peer doesn't read frames for some reason. |
abstract suspend fun close(cause: Throwable? = null): Unit
Close session with the specified cause or with no reason if |
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abstract suspend fun flush(): Unit
Flush all outstanding messages and suspend until all earlier sent messages will be written. Could be called at any time even after close. May return immediately if the connection is already terminated. However it may also fail with an exception (or cancellation) at any point due to session failure. Please note that flush doesn't guarantee that frames were actually delivered. |
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open suspend fun send(frame: Frame): Unit
Enqueue frame, may suspend if outgoing queue is full. May throw an exception if outgoing channel is already closed so it is impossible to transfer any message. Frames that were sent after close frame could be silently ignored. Please note that close frame could be sent automatically in reply to a peer close frame unless it is raw websocket session. |
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abstract fun terminate(): Unit
Initiate connection termination immediately. Termination may complete asynchronously. |
suspend fun WebSocketSession.close(reason: CloseReason): Unit
Send a close frame with the specified reason. May suspend if outgoing channel is full or may throw an exception if it is already closed. The specified reason could be ignored if there was already close frame sent (for example in reply to a peer close frame). |
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fun CoroutineScope.decodeChunked(input: ByteReadChannel): DecoderJob
Start a chunked stream decoder coroutine |
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fun CoroutineScope.parseMultipart(input: ByteReadChannel, headers: HttpHeadersMap): ReceiveChannel<MultipartEvent>fun CoroutineScope.parseMultipart(input: ByteReadChannel, contentType: CharSequence, contentLength: Long?): ReceiveChannel<MultipartEvent>fun CoroutineScope.parseMultipart(boundaryPrefixed: ByteBuffer, input: ByteReadChannel, totalLength: Long?): ReceiveChannel<MultipartEvent>
Starts a multipart parser coroutine producing multipart events |
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fun CoroutineScope.pinger(outgoing: SendChannel<Frame>, periodMillis: Long, timeoutMillis: Long, pool: ObjectPool<ByteBuffer> = KtorDefaultPool): SendChannel<Pong>
Launch pinger coroutine on CoroutineScope that is sending ping every specified periodMillis to outgoing channel, waiting for and verifying client's pong frames. It is also handling timeoutMillis and sending timeout close frame |
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fun CoroutineScope.ponger(outgoing: SendChannel<Pong>, pool: ObjectPool<ByteBuffer> = KtorDefaultPool): SendChannel<Ping>
Launch a ponger actor job on the CoroutineScope sending pongs to outgoing channel. It is acting for every client's ping frame and replying with corresponding pong |
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suspend fun DefaultWebSocketSession.run(handler: suspend DefaultWebSocketSession.() -> Unit): Unit |
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suspend fun WebSocketSession.send(content: String): Unit
Enqueues a text frame for sending with the specified content. suspend fun WebSocketSession.send(content: ByteArray): Unit
Enqueues a final binary frame for sending with the specified content. |
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fun CoroutineScope.startConnectionPipeline(input: ByteReadChannel, output: ByteWriteChannel, timeout: WeakTimeoutQueue, handler: HttpRequestHandler): Job
Start connection HTTP pipeline invoking handler for every request. Note that handler could be invoked multiple times concurrently due to HTTP pipeline nature |
class DefaultWebSocketSessionImpl : DefaultWebSocketSession, WebSocketSession
Default web socket session implementation that handles ping-pongs, close sequence and frame fragmentation |