| Action |
An action is the core logic that occurs within an activity.
|
| ActionDispenser |
An ActionDispenser is created for each Activity instance within a scenario.
|
| ActivitiesAware |
Dispensers that implement this decorator interface might need to know about the other
activities that are present in a configuration.
|
| Activity |
Provides the components needed to build and run an activity a runtime.
|
| ActivityController |
|
| ActivityControlsListener |
|
| ActivityDefObserver |
Decorator interface for getting notified when an activities parameters are changed at runtime.
|
| ActivityInstrumentation |
All the accessors of the metrics that will be used for each activity instance.
|
| ActivityType<A extends Activity> |
An ActivityType is the central extension point in EngineBlock for new
activity types drivers.
|
| AsyncAction<D> |
An AsyncAction allows an activity type to implement asynchronous
operations within each thread.
|
| longIntervalSupplier |
|
| MetricRegistryService |
|
| Motor<T> |
The core threading harness within an activity.
|
| MotorDispenser<T> |
A MotorDispenser is created for each Activity instance within a scenario.
|
| MultiPhaseAction |
A continuing action can ask to be iterated within the cycle.
|
| ProgressMeter |
|
| Shutdownable |
|
| Startable |
|
| Stoppable |
|
| SyncAction |
|