Intersection Point
constructor(color: Color = Color.Black, radius: Dp = 6.dp, alpha: Float = 1.0f, style: DrawStyle = Fill, colorFilter: ColorFilter? = null, blendMode: BlendMode = DrawScope.DefaultBlendMode, draw: DrawScope.(Offset) -> Unit = { center ->
drawCircle(
color,
radius.toPx(),
center,
alpha,
style,
colorFilter,
blendMode
)
})
Parameters
color
The color or fill to be applied to the circle
radius
The radius of the circle
alpha
Opacity to be applied to the circle from 0.0f to 1.0f representing fully transparent to fully opaque respectively
style
Whether or not the circle is stroked or filled in
color Filter
ColorFilter to apply to the color when drawn into the destination
blend Mode
Blending algorithm to be applied to the brush
draw
override this to change the default drawCircle implementation. You are provided with the actual Point that represents the intersection.